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Thread Statistics | Show CCP posts - 53 post(s) |
Sugar Kyle
The humbleless Crew
242
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Posted - 2013.05.27 16:53:00 -
[1] - Quote
I'm working on this today in low sec and updated it during TQ's downtime today.
Loot tables are improved. With two people I am getting an average haul of what I would get by myself on TQ atm. I don't feel that these are where they should be for the work that goes into getting them. Also, I'd like to see more salvage bits in general.
NPCs are still randomly in site when I start.
There are fewer cans and two people can scoop them up unless (read below)
I dislike that data sites are still tucked up against large collidable structures. With the spew mechanism you slam into the structure trying to chase the cans. The data site structure itself is MUCH larger than the relic site structure. The relic site structure is the size of my Legion while the Data site structure is massive.
The NPCs spawning on failed hacks are not leaving wrecks.
A RELIC site I just did some cans exploded after 1 failed hack attempt. Out of the 4 cans, one hacked the first time, 2 exploded after 1 failed hack, 1 let me hack it twice.
I am getting the firewall/virus icons not showing up. The node looks black like nothing is there but if I click it again my stats are going down and it shows me fighting something. I've seen this about 4 times so far between relic and data sites.
A scanning bug but might as well list it here. Once I ignored a site I scanned, when I now jump into new systems the scanner does not update with the signatures and instead shows no signature. It did this for quite a while and I had to close and reopen it to see the correct list of unscanned signatures.
No gatefire with the new gates. That seems as if it was over looked. Tilde soaked words from something kinda like a pirate. |
Sugar Kyle
The humbleless Crew
242
|
Posted - 2013.05.27 17:11:00 -
[2] - Quote
blink alt wrote:Sugar Kyle wrote:A RELIC site I just did some cans exploded after 1 failed hack attempt. Out of the 4 cans, one hacked the first time, 2 exploded after 1 failed hack, 1 let me hack it twice. Would this be due to previous attempts by other pilots?
I don't think so. I am opening the systems as I enter. Also, when you warp out the sites explode. Tilde soaked words from something kinda like a pirate. |
Sugar Kyle
The humbleless Crew
242
|
Posted - 2013.05.27 17:24:00 -
[3] - Quote
blink alt wrote:I hate to say it but I feel like the null sites are way too good, From the sites I ran it comes down to at least a 50% chance of getting the good drop from any giving spew container, which seems like a reasonable rate to me with how good the drops are in general. My biggest concern as of right now is the actual icons for the cans that are ejected, they are quite small and there have been several occasions where I could of swore I clicked on it and then realize that it was a missclicked several seconds later which reduced my overall ability to scoop 50% of the cans.
When it comes to layout and graphics I am having the biggest issues with Central [Faction] Sparking Transmitter. The structure is so bright and the position of where the cans get jettison make it very difficult to scoop the cans on this one becaue it is very difficult to see the icons.
I really hope there are no plans to remove the ability to cargo scan the spew containers. It is wonderful how much using a cargo scanner will increase completion time due to skipping low value spew containers.
Share some of this too-goodness with the low sec sites please. Tilde soaked words from something kinda like a pirate. |
Sugar Kyle
The humbleless Crew
242
|
Posted - 2013.05.27 18:34:00 -
[4] - Quote
Oh yes. It would be nice if the new containers grayed out after they were accessed like containers do. Tilde soaked words from something kinda like a pirate. |
Sugar Kyle
The humbleless Crew
242
|
Posted - 2013.05.27 19:11:00 -
[5] - Quote
CCP Bayesian wrote:Sugar Kyle wrote:I am getting the firewall/virus icons not showing up. The node looks black like nothing is there but if I click it again my stats are going down and it shows me fighting something. I've seen this about 4 times so far between relic and data sites. This is a known defect but thanks for confirming it as we've only seen it the once internally.
http://imgur.com/jTDLbZf
That is a picture of one of my invisible nodes I just hit. I currently have the hacking window still open. I stopped to post this. I killed/conquered/solved this one butt he node is not illuminated. Tilde soaked words from something kinda like a pirate. |
Sugar Kyle
The humbleless Crew
242
|
Posted - 2013.05.28 16:19:00 -
[6] - Quote
CCP Bayesian wrote:For the people saying the 'loot pinata sucks' and the like could you vocalise the problems you have with it?
So far I've collated: - It's not the way EVE has previously worked. - Collision is a pain, both with the size of the Data Sites and the positioning of some containers. - Picking can be difficult if you're not using a mouse. - Picking can be difficult if you're blinded by the site contents. - Loot haul seems low in comparison with how it was before. - Losing cans feels bad, particular after the effort of having to hack the container. This makes it feel like a penalty. - Not knowing what is any particular can so it feels bad not being able to make good choices. - The 'bad loot' is far too bulky so it is excessively penalising as you have to stop and sort it out.
The size of the cans is to small.
Double clicking tractors? Doesn't tractor?
The tractor beam is slow. Being far away means a slow tractor which means less loot collected.
The speed of the cans sucks. I do this in a legion. it isn't the most agile thing ever.
The hacking screen needs to be more transparent.
The mechanics/engineering pieces are not 'bad loot' they are massively bulky loot
Frankly, we should have some way to cherry pick these cans since we have to make a series of decisions on what to collect after we have just finished fighting through through the mini game, tried to watch dscan and not die and we only have two chances to hack the game or we lose the can.
There needs to be some announcement to the fleet mate helping that cans are about to spew into space. Tilde soaked words from something kinda like a pirate. |
Sugar Kyle
The humbleless Crew
252
|
Posted - 2013.05.30 14:36:00 -
[7] - Quote
Ali Aras wrote: I understand that people are mad about that, but I feel that that's something for them to get over and start treating like a challenge. If loot values are still too low, they can be tweaked a bit. EVE isn't supposed to be easy.
Its not a challenge to also have to chase your dinner after you hunted it down, prepared it, cooked it, and placed it on your plate to have it come back to life and run off again.
That is not the challenge that people who tend to be very patient and methodical, as explorers are, accepting bad drops for the possibility of good ones, are probably looking for.
They are not doing this in interceptors.
For people who want challenges, such as an interceptor pilot might want twisting and weaving through a fight keeping range and trying to tackle while not dying, there are challenges for that. Such as being an interceptor pilot in combat.
For people who want to soak in seeking and spend the time and effort and thought into getting their processes, a frantic sprawling click fest of can chasing isn't a 'challenge'. It is an irritating, annoying, punishment to finally get a bite of food to eat. Tilde soaked words from something kinda like a pirate. |
Sugar Kyle
The humbleless Crew
252
|
Posted - 2013.05.30 15:35:00 -
[8] - Quote
A nice bonus to covops and exploration frigates (maybe scanning T3 sub and recons) would be a + to the tractor speed of the can. Tilde soaked words from something kinda like a pirate. |
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